The WAD is not based on chex.wad, but on a hidden WAD on the Chex Quest CD, DOOM.WAD. As such, there are subtle differences between the first five levels of chex.wad and The New Chex Quest, mostly in E1M4, where there are now three supercharge Breakfasts instead of the normal one.
It is currently in its sixth Beta release.
FlemoidsEditThe first step was to fill all the monster positions. This meant swapping the Flemoids' positions, as well as making new ones (Flemoidus Metallius). These are the positions as of 2007-06-22:
- Baron of Hell — Flemoidus Maximus
- Cacodemon — Super Cycloptis
- Cyberdemon — Flemoidus Metallius
- Demon — Flemoid Larva
- Zombieman — Flemoidus Commonus
- Shotgun guy — Flemoidus Bipedicus
- Imp — Armored Flemoidus Bipedicus
- Lost Soul — Flemoidus Cycloptis
- Spectre — Flemoidus Larva (invisible)
- Spider Mastermind — The Flembrane
The Flemoid swapping has created some interesting effects, such as Flemoid Larva appearing on E1M1 and Bipedicuses with armor on E2M1.
MapsEditThe project also merges Chex Quest, Chex Quest 2, and Chex Quest 3, making the five Chex Quest 2 levels take up the first five levels of Episode 2, "Terror in Chex City," and the five levels of Chex Quest 3 make up the first five levels of episode 3, "The Trail of a Cereal Killer." This is the first merging of all 3 original Chex Quest games into a single WAD.
As of 2007-06-25, The New Chex Quest is still unfinished, as not all of the leftover Doom maps have been replaced with Chex Quest maps that also work with the original Ultimate Doom engine. Here are the maps completed thus far:
Episode 1: The Flemoids InvadeEdit
- E1M1: Landing Zone
- E1M2: Storage Facility
- E1M3: Laboratory
- E1M4: Arboretum
- E1M5: Caverns of Bazoik
- E1M6: Underground Lake
- E1M7: Tunnels of Bazoik
- E1M8: The Loremaster
Episode 2: Terror in Chex CityEdit
Episode 3: The Trail of a Cereal KillerEdit
- E3M1: Military Outpost
- E3M2: Bomb Shelter
- E3M3: Command Center
- E3M4: Prison Base
- E3M5: Naval Station