The Landing Zone is the first level of Chex Quest, given the designation of E1M1.
Walkthrough
From the starting position, turn around and open the door. Inside, there will be a Flemoid and a blue key. After retrieving the blue key, go back outside and go down the short hallway on the other side of the spaceship, and open the door at the end. After entering and zorching the Flemoids in the room, go down the hallway to your right, turn left, then take an immediate right. Go across the field, and enter the blue door. Retrieve the red key, and go out the other door. Go down the stars on your left side, and enter the red door. Go to the end of the room and press the switch.
Secrets
- In the room with the blue key, the back wall with the lights on it is actually a door. Open it, and inside is a Rapid Zorcher.
- In the lower landing zone, in the left hangar door, there is a section of the wall that has a gauge on it. Open it, and inside is a bowl of vegetables.
- In the final room, there is a picture of General Puffer with some slime on it. Open it, and inside is a suit of Chex Armor.
Statistics
Par time: 1:50
Counters
Things | 170 |
Vertexes | 437 |
Linedefs | 576 |
Sidedefs | 777 |
Sectors | 145 |
Entities
Flemoids | |
---|---|
Commonus | 22 |
Bipedicus | 3 |
Cycloptis | 1 |
Health/Armor | |
Slime repellent | 9 |
Chex Armor | 1 |
Glasses of water | 7 |
Bowls of fruit | 3 |
Bowls of vegetables | 1 |
Zorchers | |
Rapid Zorchers | 1 |
Ammunition | |
Mini Zorch Recharges | 6 |
Mini zorch packs | 1 |